I’ve just released the 1.2 update for Squid Savings! It’s more of a technical update, but it’s an important one, so read on for the change notes.

This update backports my new achievement system - which debuted in Advanced Invasion - to Squid Savings. The main benefit is that achievements are now tracked locally, so in the event medals/trophies fail to unlock on Newgrounds/Game Jolt you can unlock them by hitting a sync button in-game.
Achievements can also be earned offline and on platforms without achievement APIs (e.g. itch.io).
Change Notes
UI
- Added in-game achievement menu with sync capabilities
- Added achievement popups
- Overhauled about menu
Technicals
- Upgrade engine to Godot 4.7.2
- Due to physics changes in Godot 4, there may be minor differences to the physics in the game (though effort has been made to closely match the physics in the previous update).

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