Advanced Invasion 1.1 Update The official icon of RSS/Atom feeds

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Author: SpeedyVelcro
Published: 2026-09-19 (14:59 UTC)

My efforts to create a fleet of addons for tertiary functions of my games have come to a head, and I am pleased to share that - after way too bloody long - I have finally pushed an update for Advanced Invasion.

My plan for test driving my addons was to use them to help port my old games to Godot 4, and overhaul their systems. I always meant to push an update to Advanced Invasion, since there were aspects I was dissatisfied with. Plus, Newgrounds users had left a bunch of good feedback in reviews and I wanted to integrate some of it.

Unfortunately I got busy for absolutely ages, but now that I was porting Advanced Invasion to Godot 4 and adding all my addons, it was a good opportunity to really polish the game.

So without further ado, I present the trailer for the Advanced Invasion 1.1 update:

Here’s the patch notes for what exactly’s in the update:

Patch Notes

Update 1.1 brings a major overhaul targeted at several major pain points in the game. The headline items are a more forgiving experience on the lower difficulty, an overhauled final boss battle, improved cutscenes and dialogue in the middle of the game, and a major interface overhaul.

You will also see a slew of social icons on the main menu. If you enjoyed Advanced Invasion, please do consider following me to keep up with my future work

Mechanics

Story

UI

Bugfixes

Technical

What’s Next

I’ve also been working on similar updates for Squid Savings and CircleRC. For Squid Savings, it’s nothing major. Just migrating to the latest Godot version so I can drop in my new achievement handling.

CircleRC will be a big deal, though. I neglected to upload those to Newgrounds and Game Jolt because I wanted to add achievements first, and now I’ll finally be getting around to doing it. The Newgrounds release should be pretty exciting since Newgrounds is quite good at getting a lot of eyes on your game, and I reckon the Newgrounds community would enjoy it.

CircleRC should be getting a few extra levels as well. 14 doesn’t feel like enough. I don’t want to go too crazy, though, since I want to start making new games soon. I think adding 6 more to make 20 should bring us to a nice round number.